Showing posts with label annotations. Show all posts
Showing posts with label annotations. Show all posts

Monday, August 1, 2011

How to write less comments without looging context in your app?

How to write less comments (DRY-Principle) ?
(Clean Code Quality Seal : Red)
Table of contents
How can i write less comments witout loosing context in my app?
Do you want to see some examples?
Source code convention tools
Literature, good books and references
How can i subscribe/feed this blog ?
How can i rate this blog ?
Where do i find more clean code knowledge and gadgets?

How can i write less comments without loosing context in my app?

Hi There! In this blog i wanna show you that agility has nothing to do with "no comments". The most developers i know missunderstand the meaning of agile concepts, Xtrem-Programming and other agile concepts associating it automatically with no comments. Applications totally without comments works exactly as long as the code owner works in your company. In fact we can associate agility with LESS, reusable, concise comments. Here some ideas how to write agile comments making your code readable, understandable and reusable. Share this blog with your collegues doing know-how exchange.

How can i write readable, understandable comments?well to do that, we must understand how to comment in the different situations we have in our code. For this reason i have established some comment rules for myself:
  • private variables should comment itself (here you don't need more comments then that)
  • private methods should comment itself (here you don't need more comments then that)
  • public static variables should be commented inline over annotations (if possible and reusable)
  • static methods should be commented inline over annotations (if possible and reusable)
  • public methods should be commented over interfaces
  • private classes should comment itself (here you don't need more comments then that)
  • public static classes should be commented inline over annotations (if possible and reusable)
  • public classes should be commented inline over annotations (if possible and reusable)
  • Interfaces should be commented normaly
  • private constructors should be commented over annotations (@singletonPattern...)
  • public constructors should be commented over annotations (if possible and reusable)

Do you want to see some examples?

See "how to write good, reusable comments" - Link

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Tuesday, July 26, 2011

How to write, good, RESUABLE comments without repeating yourself (DRY)

How to write good, reusable comments (DRY) ?
(Clean Code Quality Seal : Red)
Table of contents
How can i write good, reusable comments without repeating myself (DRY)?
How can i write reusable comments ?
Why do i think that annotations should be used as „post it“ and not as integral code elements?
Ok, but how can i make annotations powerfull and comments reusable?
How could it look like?
How does it look like in a real example?
Source code convention tools
Literature, good books and references
How can i subscribe/feed this blog ?
How can i rate this blog ?
Where do i find more clean code knowledge and gadgets?

How can i write good, reusable comments without repeating myself (DRY)?

Hi there! In this blog i wanna show you, how you can speed up your development process by taking profit of  the power of annotaations. Doing this way, you'll be developing cleaner, faster and applying the DRY (Don't Repeat Yourseft) principle automatically. Share this blog with your developers doing Know-How-Exchange. Make your code readable and comments reusable right now... In the next section i'll show you, how you can create reusable, uniform comments by writing less comments, saving a lot of valuable development time

How can i write reusable comments ?

Annotations are very powerfull additions in Java. But on my point of view, they should be used, as the name implies. To annotate and not to check and not to write code over that.

Why do i think that annotations should be used as „post it“ and not as integral code elements?

Well annotations are „static“ and hard coded. Once you annotate a type with the intention of write code based on this annotation, (what you can do and in some cases it really make sense) your code will be fixed on this annotation and changes on it are hard to be done without rebuilding the system, because it is in your code. The more annotations you have, the more static you’ll be making your code. I think we could check pre-conditions in a more elegant and flexible way, if you are using annotations just to check some conditions.

Ok, but how can i make annotations powerfull and comments reusable?

Well using annotations to mark your types bring a lot of synergie. Fact is : we would like a programm that does not need to be commented. Fact is : We would like a comment that is there, but does not appears in my source code, making my class huge and confusing me more then helping me. Fact is : Why do i have to write comments over and over again, if i could mark it? (annotate it) In fact we can do that. With a smart annotation you’ll get all reusable comments, you’ll gain overview in your classes, you’ll share your expirience motivating junior developers to use annotation and standard things can be annotated in the same, correctly and most important UNIFORM way, making corporate identity.

How could it look like?

Well i appreciate to use annotations to mark all the things it can be REUSED. Creating an annotation catalog all programmers will be using the same vocabulary and improving synergie and development speed with each iteration. In the annotation you can put(if nescessary) a good, explanatory comment with examples how to use the type and so on. I always write why and how i’m doing something or using something, NEVER what i'm doing. (this sentence is very important – note why and how, never what) Annotations make your source code readable and document it at the same time with concise keywords. Let’s see some examples :
The classic > database annotations: @Entity, @Bean, @Model and so on...
My favourits – Pattern annotations : @ObserverPattern, @StrategyPattern,@StatePattern 

How does it look like in a real example?

@Debug
public interface Debuggable {

   @ReferenceablePattern
   Debuggable DO = new Debugger();
   @Debug   void debug(final Class<?> clazz, final String method);
   @ReferenceablePattern   class Debugger implements Debuggable {

   @ReferenceablePattern
   private Debugger() {
     super();
   }

   @Override
   public void debug(Class<?> clazz, String method) {
   final String message = "class/method path: " + clazz.getName() + "/" + method;
   final Component noParent = null;
   JOptionPane.showMessageDialog(noParent, message);
   }

  }

}
As you can see, writing good, reusable comments makes your class thin, readable and the more annotations you have, the less you'll be writing comments again. i recommend you to catalogaze your annotations to make it easy to refind and reuse it.

😱👇 PROMOTIONAL DISCOUNT: BOOKS AND IPODS PRO ðŸ˜±ðŸ‘‡

Be sure to read, it will change your life!
Show your work by Austin Kleonhttps://amzn.to/34NVmwx

This book is a must read - it will put you in another level! (Expert)
Agile Software Development, Principles, Patterns, and Practiceshttps://amzn.to/30WQSm2

Write cleaner code and stand out!
Clean Code - A Handbook of Agile Software Craftsmanship: https://amzn.to/33RvaSv

This book is very practical, straightforward and to the point! Worth every penny!
Kotlin for Android App Development (Developer's Library): https://amzn.to/33VZ6gp

Needless to say, these are top right?
Apple AirPods Pro: https://amzn.to/2GOICxy

😱👆 PROMOTIONAL DISCOUNT: BOOKS AND IPODS PRO ðŸ˜±ðŸ‘†