Showing posts with label howto. Show all posts
Showing posts with label howto. Show all posts

Thursday, October 13, 2016

How to add / import javascript dependencies dynamically into your html

Hi there!

Today i'm gonna show you, how to import / add javascript dependencies dynamically to your html files. I'm playing with object orientation in javascript and in this context, I've created a class that does exactly that and I'd like to share with you.

'use strict'

/** 
 * Use this class to import all dependencies dynamically into your html.
 * This class imports the dependencies only if not exits already.
 * 
 * Usage example: 
 * add this line to your html. Ex: index.html
 * < script  src="../yourProjectPath/js/dependencies.js" > < / script >
 * 
 * Then in your program.js used in this index.html, use it like this:
 * var dependencyArray = [];
 * dependencyArray.push("../../js/constants.js");
 * dependencyArray.push("../../js/utils.js");
 * dependencyArray.push("../../js/home.js");
 * var deps = new Dependency();
 * deps.addToBody(dependencyArray);
 * or alternativelly
 * deps.addToHead(dependencyArray);
 * 
* @author Ricardo Ferreira */ var Dependency = function(){ //***************************************************************************** // Private methods // As per convention, private methods in javascript starts with underscore "_" //***************************************************************************** /** * private method - Use this method to import all dependencies into the html head or body. * @param {String} tag value "head" or "body". Other values than that will return false * @param {Array} srcArray - A string array with the source paths relative to this file * @returns {Bool} true the dependency has been added successfully. * @author Ricardo Ferreira */ function _into (tag, srcArray ) { if(srcArray){ // this way to check for an array is 2/3 faster // then "srcArray instanceof Array" and much faster // then "Array.isArray(srcArray)" if(srcArray.constructor === Array){ var index1; var index2; var bodyTag = "body"; var headTag = "head"; var srcTag = "src"; var scriptTag = "script"; var shallAddDependency; for (index1 = 0; index1 < srcArray.length; index1+=1) { // check if dependency does not exist already shallAddDependency = true; var srcPathDelimiter = "/"; var srcPath = srcArray[index1]; var scriptTagArr = document.body.getElementsByTagName(scriptTag); var javascriptName = _getJavascriptName(srcPath, srcPathDelimiter); for (index2 = 0; index2 < scriptTagArr.length; index2+=1) { var javascriptSrc = scriptTagArr[index2].src; if( _contains( javascriptSrc, javascriptName ) ){ shallAddDependency=false; break; } } if(shallAddDependency){ var script = document.createElement( scriptTag ); script.setAttribute( srcTag, srcPath ); if(tag === headTag){ document.head.appendChild( script ); }else if(tag === bodyTag){ document.body.appendChild( script ); }else{ return false; } } }return true; }return false; }return false; } /** * private method - Use this method to find out the javascript file name. * @param {String} srcPath that contains the whole javascript path * @param {String} pathDelimiter is the delimiter used to split the path * @returns {String} the javascript file name. Ex: home.js * @author Ricardo Ferreira */ function _getJavascriptName (srcPath, pathDelimiter){ var arrayOffset = 1; var split = srcPath.split(pathDelimiter); var javascriptName = split[split.length-arrayOffset]; return javascriptName; } /** * private method - Use this method to check if a substring is part of another string. * @param {String} string that could contain substrings * @param {String} substring to be checked inside of string * @returns {Bool} true if substring is part of string. * @author Ricardo Ferreira */ function _contains (string, substring) { var invalidIndex = -1; return string.indexOf(substring) != invalidIndex; }; //***************************************************************************** // Public methods //***************************************************************************** /** * Use this method to import all dependencies into the html body. * @param {Array} srcArray - A string array with the source paths relative to this file * @returns {Bool} true if dependencies has been added, false otherwise. * @author Ricardo Ferreira */ this.appendToBody = function( srcArray ) { var bodyTag = "body"; return _into(bodyTag , srcArray); }, /** * Use this method to import all dependencies into the html head. * @param {Array} srcArray - A string array with the source paths relative to this file * @returns {Bool} true if dependencies has been added, false otherwise. * @author Ricardo Ferreira */ this.appendToHead = function( srcArray ) { var headTag = "head"; return _into(headTag, srcArray); } };

That's all. Hope you like it!

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Wednesday, May 11, 2016

How to define build strategies in your android app over BuildConfig

Hi there!

Today i'm gonna show you, how your could define your build strategies in android studio in an elegant, enhanceable way using the strategy design pattern.

Most of the times, Google defines its product making usage of best practises and good, enhanceable design pattern. I saw recently, in a big project we got, that they were not taking advantage of this and instead of that, they were using enumerations, resulting in a bunch of switch cases and later on another bunch of if-else cases and a lot of repeated code that breaks the DRY-principle and even more important the open-close-principle.

What does it mean to be programming respecting the open-close-principle? It means that every time a new component is created, that i don't have to change running code. i.e. I don't have to create another enum type, another switch-case to identify this type and later on another if-else case to know, depending on the comparation result, what kind of environment i want to set.

That's the code we got. This code has a lot of problems. It is fragile. Every new environment forces you to change a chain of steps in the code. Further it forces you to hold 4 variables in a static way to be able to share it over the application instead of hold only one object responsible for that. We define new enum types and define a new if statement running the risk of breaking existing logic. All of this can be avoided using the strategy pattern.

Let's take a look at the actual code, before enhancing it to visualize the problems:

    // somewhere in code this method was called passing the enum defined in BuildConfig
    setEnvironmentKeys(BuildConfig.ENVIRONMENT);
    // later in the class who defined this method over if-statements we identify the environment
    public static void setEnvironmentKeys(ENV env){
        try{
         if (MainApplication.isProduction()) {
                CONTENT_SERVER_URL = "https://content.mycompany.com/";
                PROFILE_SERVER_URL = "https://profile.mycompany.com/";
                IMAGE_SERVER_URL = "https://image.mycompany.com/log";
                Utils.GOOGLE_DEVELOPER_KEY = Utils.getStringRes(R.string.key_production);
            } else if (env == MainApplication.ENV.STAGING) {
                CONTENT_SERVER_URL = "http://content-staging.mycompany.com/";
                PROFILE_SERVER_URL = "http://profile-staging.mycompany.com/";
                IMAGE_SERVER_URL = "http://image.staging.maycompany.com/";
                Utils.GOOGLE_DEVELOPER_KEY = Utils.getStringRes(R.string.key_staging);
            }  else if (env == MainApplication.ENV.STAGING_TWO) {
                Utils.GOOGLE_DEVELOPER_KEY = Utils.getStringRes(R.string.key_staging);
                CONTENT_SERVER_URL = "http://content-staging2.mycompany.com/";
                PROFILE_SERVER_URL = "http://profile-staging2.mycompany.com/";
                IMAGE_SERVER_URL = "http://image.staging2.mycompany.com/";
            }else if (MainApplication.isDev()) {
                Utils.GOOGLE_DEVELOPER_KEY = Utils.getStringRes(R.string.key_development);
                CONTENT_SERVER_URL = "https://content.dev.mycompany.com/";
                PROFILE_SERVER_URL = "https://profile.dev.mycompany.com/";
                IMAGE_SERVER_URL = "https://image.dev.mycompany.com/";
            }
        }catch(Exception e){
            Log.wtf(TAG, "Couldn't set ENV variables. Setting to Production as default.");
        }
    }
    
    // and somewhere was defined the enum with the build types
    public enum ENV {
        DEVELOPMENT("DEVELOPMENT"),
        STAGING("STAGING"),
        STAGING_TWO("STAGING_TWO"),
        OPS_PREVIEW("OPS_PREVIEW"),
        PRODUCTION("PRODUCTION"), ;

        private final String name;

        private ENV(String s) {
            name = s;
        }

        public boolean equalsName(String otherName){
            return (otherName == null)? false:name.equals(otherName);
        }

        public String toString(){
            return name;
        }

    }

The code above is functional but when it comes to enhancement, maintainability and so on, then we can see some problems on that. We will discuss this later on. Let's now see how we could do it better by using the strategy pattern. First have a look at the uml diagram of it.



And now the little code of if:

   
  // this method is called somewhere in code
  setEnvironment(BuildConfig.ENVIRONMENT);
  
  // then we set the environment and use it without any change in code
  private Environment environment;
  public void setEnvironment(final Environment env){
   environment = env;
  }
  /**
   * In your android studio look for the tab: "Build Variants" (bottom left side)
   * and select "Build Variant > debug" while developing the application.
   * This will automatically instantiate this class and assign this value to BuildConfig.ENVIRONMENT
   * @author Ricardo Ferreira
   */
  public class DeveloperEnvironment extends Environment{
   private final static String CONTENT_SERVER_URL = "https://content.dev.mycompany.com/";
   private final static String PROFILE_SERVER_URL = "https://profile.dev.mycompany.com/";
   private final static String S3_AMAZON_SERVER_URL = "https://s3.amazon.dev.mycompany.com";
   private final static String GOOGLE_DEVELOPER_KEY = "123456";
   public DeveloperEnvironment() {
    super(CONTENT_SERVER_URL, PROFILE_SERVER_URL, S3_AMAZON_SERVER_URL, GOOGLE_DEVELOPER_KEY);
   }
  }
  /**
   * Build environment strategy - Every environment phase should extend from this strategy.
   * This way, you can access your app's environment configuration over the system class 
   * BuildConfig.ENVIRONMENT everywhere without the necessity of enumerations, switch cases 
   * or a bunch of if-else statements. If you create new environments, no change in your code
   * will be needed. 
   * @author Ricardo Ferreira
   */
  public abstract class Environment{
   private final String CONTENT_SERVER_URL;
   private final String PROFILE_SERVER_URL;
   private final String S3_AMAZON_SERVER_URL;
   private final String GOOGLE_DEVELOPER_KEY;
   // ... other environment variables ...
 public Environment(
   final String contentServerUrl, 
   final String profileServerUrl,
   final String s3amazonServerUrl, 
   final String googleDeveloperKey) {
  super();
  this.CONTENT_SERVER_URL = contentServerUrl;
  this.PROFILE_SERVER_URL = profileServerUrl;
  this.S3_AMAZON_SERVER_URL = s3amazonServerUrl;
  this.GOOGLE_DEVELOPER_KEY = googleDeveloperKey;
 }
 public String getContentServerUrl() {
  return CONTENT_SERVER_URL;
 }
 public String getProfileServerUrl() {
  return PROFILE_SERVER_URL;
 }
 public String getS3AmazonServerUrl() {
  return S3_AMAZON_SERVER_URL;
 }
 public String getGoogleDeveloperKey() {
  return GOOGLE_DEVELOPER_KEY;
 }
  }

Coming back to our initial discussion. Imagine now you need to add a new enviromnet. lets say staging. with the approach above you just have to say to someone: create a class who extends from environment, analogical DeveloperEnvironment, define it in your build.gradle, like you would do for the other approach also and done! It would work just fine without touching already written, functional code.The other way around you would have to change the enum, change the if-else statements.

Here is how you could define the strategies in your build.gradle. This will automatically assign the right value to the variable ENVIRONMENT depending on which environment you choose over Android Studio by selecting the tab Build Variants on the bottom left side of your IDE:

buildTypes {
        debug {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
            debuggable true
            setApplicationIdSuffix("dev")
            versionNameSuffix " Dev"
            buildConfigField "com.treslines.learn.environment.Environment", "ENVIRONMENT", "new com.treslines.learn.environment.DeveloperEnvironment()"
            buildConfigField "boolean", "DEBUGLOG", "true"
            manifestPlaceholders = [
                    appName         : "MyApp Debug"
            ]
        }
        Staging {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
            signingConfig signingConfigs.debug
            debuggable true
            setApplicationIdSuffix("staging")
            versionNameSuffix " Staging"
            buildConfigField "com.treslines.learn.environment.Environment", "ENVIRONMENT", "new com.treslines.learn.environment.StagingEnrivornment()"
            buildConfigField "boolean", "DEBUGLOG", "true"
            manifestPlaceholders = [
                    appName         : "MyApp Stg"
            ]
        }
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
            signingConfig signingConfigs.release
            zipAlignEnabled true

            buildConfigField "com.treslines.learn.environment.Environment", "ENVIRONMENT", "new com.treslines.learn.environment.ProductionEnrivornment()"
            buildConfigField "boolean", "DEBUGLOG", "false"
        }
    } 

That's all! hope you like it! :)

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Write cleaner code and stand out!
Clean Code - A Handbook of Agile Software Craftsmanship: https://amzn.to/33RvaSv

This book is very practical, straightforward and to the point! Worth every penny!
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Tuesday, March 15, 2016

Fast CPF formatter to be used in Android's EditText View combined with a TextWatcher

Hi there! Today i'm gonna show to you, how i solved a common problem, while dealing with brazilian cpf in edittext view in android studio.

Problem/Chalange: Mask a CPF editText field such a way, that as soon as the user starts typing digits in it, the text field inserts or updates its needed signs for the user automatically.

The first solution was very elegant and well thought and well done with a mask like ###.###.###-## but as soon as the user starts typing very fast in the text field, the mask algorithm was very slow and swallowed some digits in some cases.

For this reason, i took the chalange to myself and decided to create my own, fast cpf formatter. Bellow the solution that solved the problem and that you may use in your apps as you may need.

Solution:


public class MainActivity extends ActionBarActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        new CpfWatcher((EditText) findViewById(R.id.inputCpf));

    }

    public class CpfWatcher implements TextWatcher {

        private EditText inputField;
        private int flag = 0;
        private int signsBeforeChange = 0;
        private int dots = 0;
        private int dash = 0;
        private String txtBeforeChange;

        public CpfWatcher(final EditText inputField) {
            this.inputField = inputField;
            this.inputField.setInputType(InputType.TYPE_CLASS_NUMBER);
            this.inputField.setHint("###.###.###-##");
            this.inputField.addTextChangedListener(this);
        }

        @Override
        public void onTextChanged(CharSequence s, int start, int before, int count) {
            final String input = s.toString();
            inputField.removeTextChangedListener(this);
            final String formattedCpf = formatCpf(input);
            inputField.setText(formattedCpf);
            inputField.addTextChangedListener(this);
            placeCursorDependingOnUserAction(start, formattedCpf, findOutIfUserWasTypingOrDeleting(input));
        }

        private void placeCursorDependingOnUserAction(int start, String formattedCpf, Action action) {
            switch (action){
                case TYPING:{
                    dots = formattedCpf.length() - formattedCpf.replace(".", "").length();
                    dash = formattedCpf.length() - formattedCpf.replace("-", "").length();
                    signsBeforeChange = dots+dash;
                    inputField.setSelection(formattedCpf.length());
                    break;
                }
                case DELETING:{

                    if(start-1 < 0){
                        inputField.setSelection(0);
                    }else if(txtBeforeChange.equalsIgnoreCase(formattedCpf)){
                        inputField.setSelection( start );
                        flag++;
                    }
                    else{
                        dots = formattedCpf.length() - formattedCpf.replace(".", "").length();
                        dash = formattedCpf.length() - formattedCpf.replace("-", "").length();
                        int sigsAfterChange = dots+dash;
                        if(signsBeforeChange > sigsAfterChange){
                            inputField.setSelection( start-1 );
                            signsBeforeChange = sigsAfterChange;
                        }else{
                            inputField.setSelection( start );
                        }
                    }
                    break;
                }
            }
        }

        private Action findOutIfUserWasTypingOrDeleting(String input) {
            Action action = Action.TYPING;
            if(flag <=input.length()){
                flag = input.length();
                action = Action.TYPING;
            }else{
                flag = input.length();
                action = Action.DELETING;
            }
            return action;
        }

        @Override
        public void beforeTextChanged(CharSequence s, int start, int count, int after) {
            txtBeforeChange = s.toString();
        }

        @Override
        public void afterTextChanged(Editable s) { /* NOP*/ }

        public  Editable getCpf(){
           return inputField.getText();
        }

    }

    public enum Action {
        TYPING, DELETING
    }

    private String formatCpf(String cpf) {
        String[] sign = new String[]{".", ".", "-"};
        String[] signRegEx = new String[]{"\\.", "\\.", "-"};
        int[] signPos = new int[]{4, 8, 12};
        return formatCpfDependingOnLentgh(sign, signPos, removeAllSigns(cpf, signRegEx));
    }

    private String removeAllSigns(String cpf, String[] signRegEx) {
        String empty = "";
        String tmp = cpf;
        for (String sign : signRegEx) {
            tmp = tmp.replaceAll(sign, empty);
        }
        return tmp;
    }

    private String formatCpfDependingOnLentgh(String[] sign, int[] signPos, String cpfWithoutAnySign) {
        String tmp = cpfWithoutAnySign;
        int aLentgh = tmp.length();
        if (aLentgh <= signPos[0] - 1) {
            // nothing to format
        }else if(aLentgh == signPos[0]-1) {
            tmp = create1Punctuation(tmp, sign);
        }
        else if (aLentgh > signPos[0] - 1 && aLentgh < signPos[1] - 1) {
            tmp = create2Punctuations(tmp, sign);
        }
        else if (aLentgh == signPos[1] - 1) {
            tmp = create3Punctuations(tmp, sign);
        }
        else if (aLentgh > signPos[1] - 1 && aLentgh < signPos[2] - 2) {
            tmp = create3Punctuations(tmp, sign);
        }
        else if (aLentgh == signPos[2] - 2) {
            tmp = create4Punctuations(tmp, sign);
        }
        else if (aLentgh > signPos[2] - 2 && aLentgh < signPos[2]) {
            tmp = create4Punctuations(tmp, sign);
        } else {
            tmp = trunk4Punctuations(tmp, sign);
        }
        return tmp;
    }

    private String create1Punctuation(String tmp, String[] punc) {
        return tmp + punc[0];
    }

    private String create2Punctuations(String tmp, String[] punc) {
        String s1 = tmp.substring(0, 3);
        String s2 = tmp.substring(3, tmp.length());
        return s1 + punc[0] + s2;
    }

    private String create3Punctuations(String tmp, String[] punc) {
        String s1 = tmp.substring(0, 3);
        String s2 = tmp.substring(3, 6);
        String s3 = tmp.substring(6, tmp.length());
        return s1 + punc[0] + s2 + punc[1] + s3;
    }

    private String create4Punctuations(String tmp, String[] punc) {
        String s1 = tmp.substring(0, 3);
        String s2 = tmp.substring(3, 6);
        String s3 = tmp.substring(6, 9);
        String s4 = tmp.substring(9, tmp.length());
        return s1 + punc[0] + s2 + punc[1] + s3 + punc[2] + s4;
    }

    private String trunk4Punctuations(String tmp, String[] punc) {
        String s1 = tmp.substring(0, 3);
        String s2 = tmp.substring(3, 6);
        String s3 = tmp.substring(6, 9);
        String s4 = tmp.substring(9, 11);
        return s1 + punc[0] + s2 + punc[1] + s3 + punc[2] + s4;
    }


    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.menu_main, menu);
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        // Handle action bar item clicks here. The action bar will
        // automatically handle clicks on the Home/Up button, so long
        // as you specify a parent activity in AndroidManifest.xml.
        int id = item.getItemId();

        //noinspection SimplifiableIfStatement
        if (id == R.id.action_settings) {
            return true;
        }

        return super.onOptionsItemSelected(item);
    }
}

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Write cleaner code and stand out!
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Thursday, August 20, 2015

How to run/install pagseguro on android without thirdpart apps

Hi there!

Today i'm gonna show to you, how to run PagSeguro on Android Apps without any third part app from PagSeguro.

Everybody knows how important it is to offer payment methods in our apps. PagSeguro is a very common payment method in Brazil, but very tricky to get it run correctly on android apps. In fact almost every payment method is very annoying to implement! :)

For this reason I decided to implement my own PagSeguro solution and share a complete sample with the world.

First Step - Get a PagSeguro Account

To do so, register yourself on pagseguro, log in and go to: Vender > Ferramentas para desenvolvedores > Sandbox



There you'll find a automatic created test buyer (comprador de teste) and a test seller (vendedor de teste) like in the images bellow. kepp it open, then you'll need those values in the app we will see here.




Second Step - Fork or just download the sample from Github

The sample was developed using android studio and tested on my pagseguro sandbox account. It is available from here: https://github.com/treslines/pagseguro_android. The image bellow shows some transactions i made using my sandbox account:


What you'll get?

The pictures bellow show how the app looks like. It addresses already navigations issues e user notifications.
















Go download it!

Go now to github: https://github.com/treslines/pagseguro_android. download it and test it. Any feedback or contribution to make it better is welcome!

That's all! Hope you like it!

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Be sure to read, it will change your life!
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This book is a must read - it will put you in another level! (Expert)
Agile Software Development, Principles, Patterns, and Practiceshttps://amzn.to/30WQSm2

Write cleaner code and stand out!
Clean Code - A Handbook of Agile Software Craftsmanship: https://amzn.to/33RvaSv

This book is very practical, straightforward and to the point! Worth every penny!
Kotlin for Android App Development (Developer's Library): https://amzn.to/33VZ6gp

Needless to say, these are top right?
Apple AirPods Pro: https://amzn.to/2GOICxy

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Thursday, August 13, 2015

Android AlertDialog utilities, redirect to google play store, check if third part app is istalled

Hi there!

Today i'm gonna share some utility methods i use very often while developing. Creating a popup dialog, a confirm dialog, ok-cancel-dialog, check if a third part app is installed, redirect to google play store if some app is missing and so on are common tasks in our daily business.

/**
 * Use this class to create alert dialogs on the fly, redirect to google play store and so on...< br / >
 * < br / >Author: Ricardo Ferreira, 8/13/15
 */
public final class AppUtil {

    /**
     * Shows a confirm dialog with a custom message and custom quit button text.
     * If you pass null to btnTxt, "ok" will be shown per default.
     *
     * @param context the apps context This value can't be null.
     * @param msg     the message to be shown. his value can't be null or empty.
     * @param btnTxt  the text to be shown in the quit button. For example "close"
     */
    public static void showConfirmDialog(@NonNull final Context context, @NonNull final String msg, final String btnTxt) {
        if (msg.isEmpty()) {
            throw new IllegalArgumentException("This value can't be empty!");
        }
        final AlertDialog dialog = new AlertDialog.Builder(context).setMessage(msg)
                .setPositiveButton((btnTxt == null ? "Ok" : btnTxt), new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        dialog.dismiss();
                    }
                }).create();
        dialog.show();
    }

    /**
     * Shows a confirm dialog with a custom message, custom buttons and custom actions.
     *
     * @param ctx                the apps context. This value can't be null.
     * @param msg                the message to be shown This value can't be null or empty.
     * @param okBtn              the text to be shown in the ok button. If you pass null, ok will be shown per default
     * @param cancelBtn          the text to be shown in the cancel button. If you pass null, cancel will be shown per default
     * @param okAction           the action to be performed as soon as the user presses the ok button. if you pass null, nothing happens.
     * @param cancelAction       the action to be performed as soon as the user presses the cancel button. if you pass null, nothing happens.
     * @param backPressendAction the action to be performed as soon as the user presses the system back button. if you pass null, nothing happens.
     */
    public static void showOkCancelDialog(@NonNull final Context ctx, @NonNull final String msg, final String okBtn, final String cancelBtn, final AlertAction okAction, final AlertAction cancelAction, final AlertAction backPressendAction) {
        if (msg.isEmpty()) {
            throw new IllegalArgumentException("This value can't be empty!");
        }
        final AlertDialog dialog = new AlertDialog.Builder(ctx).setMessage(msg)
                .setPositiveButton((okBtn == null ? "Ok" : okBtn), new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        dialog.dismiss();
                        if (okAction != null) {
                            okAction.perform();
                        }
                    }
                }).setNegativeButton((cancelBtn == null ? "Cancel" : cancelBtn), new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        dialog.dismiss();
                        if (cancelAction != null) {
                            cancelAction.perform();
                        }
                    }
                }).setOnCancelListener(new DialogInterface.OnCancelListener() {
                    @Override
                    public void onCancel(DialogInterface dialog) {
                        dialog.dismiss();
                        if (backPressendAction != null) {
                            backPressendAction.perform();
                        }
                    }
                }).create();
        dialog.show();
    }

    public interface AlertAction {
        void perform();
    }

    /**
     * Use this method to check if a third part app is istalled or not
     * @param ctx the app's context
     * @param packageName the third part app's package name. something like: com.example.package
     * @return true if the app is installed.
     */
    public static boolean isAppInstalled(final Context ctx, final String packageName) {
        PackageManager pm = ctx.getPackageManager();
        boolean installed = false;
        try {
            pm.getPackageInfo(packageName, PackageManager.GET_ACTIVITIES);
            installed = true;
        } catch (PackageManager.NameNotFoundException e) {
            installed = false;
        }
        return installed;
    }

    /**
     *  Use this method to open the google play store
     * @param activity the app which wants to redirect to the google play store
     * @param googlePlayStoreId the third part app's package name. something like: com.example.package
     * @param requestCode the request code to be used in the method onActivityForResult in the app which called this method.
     */
    public static void navigateToGooglePlayStore(final Activity activity, final String googlePlayStoreId, final int requestCode) {
        try {
            activity.startActivityForResult(new Intent(Intent.ACTION_VIEW, Uri.parse("market://details?id=" + googlePlayStoreId)), requestCode);
        } catch (android.content.ActivityNotFoundException anfe) {
            // last chance: try again a second time with a different approach
            activity.startActivityForResult(new Intent(Intent.ACTION_VIEW, Uri.parse("http://play.google.com/store/apps/details?id=" + googlePlayStoreId)), requestCode);
        }
    }
}

Usage Example:

//... 
// check if app is istalled
return AppUtil.isAppInstalled(context,packageName);
//... 
// redirect to google play store
AppUtil.navigateToGooglePlayStore(activity ,googlePlayStoreId, requestCode);
//... 
// create a Ok-Cancel-Dialog
final String msg = "The app will no work without PagSeguro.";
        AppUtil.showOkCancelDialog(context, msg, "Install", "Cancel",
        new AppUtil.AlertAction() {
            @Override
            public void perform() {
                navigateToGooglePlayStore(PAG_SEGURO_PACKAGE_NAME);
            }
        }, new AppUtil.AlertAction() {
            @Override
            public void perform() {
                finish();
            }
        }, new AppUtil.AlertAction() {
            @Override
            public void perform() {
                finish();
            }
        });
//... code omitted

That's all! hope you like it! :)

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Tuesday, August 11, 2015

Router Design Pattern - Route messages, Objects or whatever you want!

Hi there!

Today i'm gonna show you the router pattern i wrote myself in action. The Router design pattern is a very useful programming design pattern whenever you need to be able to send objects or messages between instances over the application.

The example i will provide is a nice way to show it how it could looks like. You can always come back here, take it, adapt it and use it in your applictions as you may need. So be sure you bookmark it or join the group here on the right side of this post subscribing it. If you use it anywhere, please come back and give me a feedback. It would be nice to have more real use cases.

First of all, let's take a look at the UML diagram of it. After that we will take the analogy for our example.

The UML Diagram of the Router Pattern


Pay close attention, because once you understand that, everything will become clear and simple to understand. That's the reason I'm putting always the UML first. That way you'll get an eye for it with the time.





The example

In our example we will see, how we could create clients that listen to server responses. The servers are lazy instantiated and are created on demand.

Response and Request Interfaces

Those interfaces defines a contract to be used to design which type the client will use to send requests and receive responses. Let's take a closer look to it:
public interface Response < T >  {
  T getResponse();
  void setResponse(T value);
}

public interface Request < T >  {
  T getRequest();
  void setRequest(T value);
}

Client and Server Interfaces

Those interfaces defines a contract to be used while implementing concrete clients and servers. It uses either the Response or the Request depending on the what you are implementing:
public interface Client {
   < T extends Response < ? >  >  void onServerResponse(T response);
}

public interface Server {
  < T extends Request < ? > > void onClientRequest(T request, Client client);
}

Routable interface and Router class

The routable defines the contract for the router. The router itself is designed as a singleton and can be accessed and used everywhere in the application sending and receiving messages or objects. In this implementation the servers are lazy implemented and created on demand. For sure you may adapt it to your needs. Feel free to do it and give me feedback of the usage of it in your applications.
public interface Routable {
  public  < T extends Client >  void registerClient(T clientImpl);
  public void registerServer(Class < ? extends Server >  serverImpl);
  public  < T extends Request < ? >  >  void routeClientToServer(Class < ? extends Client >  clientImpl, Class < ? extends Server >  serverImpl, T request);
  public void removeClient(Class < ? >  serverClass);
  public void removeAllClients();
  public void removeServer(Class < ? >  clientClass);
  public void removeAllServers();
  public boolean isRegistered(Class < ? >  clazz);
}


public class Router implements Routable {

  private Map < String, Client >  clients = new HashMap < String, Client > ();
  // using sets to avoid duplicates
  public Set < Class < ? extends Client >  >  clientSet = new HashSet < Class < ? extends Client >  > ();
  public Set < Class < ? extends Server >  >  serverSet = new HashSet < Class < ? extends Server >  > ();
  private static final Router ROUTER = new Router();

  private Router() {
    // singleton - can be accessed anywhere in the application
  }

  public static Router turnOn() {
    return ROUTER;
  }

  public  < T extends Request < ? >  >  void routeClientToServer(Class < ? extends Client >  clientImpl, Class < ? extends Server >  serverImpl, T request) {
    doNotAllowNullValue(clientImpl);
    doNotAllowNullValue(serverImpl);
    doNotAllowNullValue(request);
    doNotAllowUnregisteredNullValue(isRegistered(clientImpl));
    // just to ensure that the server implementation exits already
    doNotAllowUnregisteredNullValue(isRegistered(serverImpl));
    // as we now know that the server implementation exists,
    // we just create a lazy instance over reflection on demand
    try {
      serverImpl.newInstance().onClientRequest(request, clients.get(clientImpl.getName()));
    } catch (InstantiationException e) {
      // we shall never run into this situation, except if the user does NOT define
      // a default constructor in any of the concrete implementation of Server as per
      // convention.
      e.printStackTrace();
    } catch (IllegalAccessException e) {
      e.printStackTrace();
    }
  }

  public void removeServer(Class < ? >  serverClass) {
    serverSet.remove(serverClass);
  }

  public void removeAllServers() {
    serverSet.clear();
  }

  public void removeClient(Class < ? >  clientclass) {
    clients.remove(clientclass.getName());
    clientSet.remove(clientclass);
  }

  public void removeAllClients() {
    clients.clear();
  }

  public boolean isRegistered(Class < ? >  clazz) {
    boolean result = false;
    boolean searchBreak = false;
    Iterator < Class < ? extends Client >  >  iterator = clientSet.iterator();
    while (iterator.hasNext()) {
      Class < ? extends Client >  next = iterator.next();
      // note: we can't use equalsIgnoreCase here
      if (next.getName().equals(clazz.getName())) {
        result = true;
        searchBreak = true;
        break;
      }
    }
    if (!searchBreak) {
      Iterator < Class < ? extends Server >  >  it = serverSet.iterator();
      while (it.hasNext()) {
        Class < ? extends Server >  next = it.next();
        // note: we can't use equalsIgnoreCase here
        if (next.getName().equals(clazz.getName())) {
          result = true;
          searchBreak = true;
          break;
        }
      }
    }
    return result;
  }

  public  < T extends Client >  void registerClient(T clientImpl) {
    doNotAllowNullValue(clientImpl);
    clientSet.add((Class < ? extends Client > ) clientImpl.getClass());
    clients.put(clientImpl.getClass().getName(), clientImpl);
  }

  public void registerServer(Class < ? extends Server >  serverImpl) {
    doNotAllowNullValue(serverImpl);
    serverSet.add(serverImpl);
  }

  private void doNotAllowNullValue(Object toCheck) {
    if (toCheck == null) {
      final String msg = "You can't pass null to this method!";
      throw new NullPointerException(msg);
    }
  }

  private void doNotAllowUnregisteredNullValue(boolean isRegistered) {
    if (!isRegistered) {
      final String msg = "Either the client or the server was not registered in this router. Register it first!";
      throw new IllegalArgumentException(msg);
    }
  }
}

Sample Implementation and Test

Now let's see how a real implementation could looks like and how it works in practise. First of all we are gonna define some responses and requests. Then we will create the clients and servers. Finally we will test it, by running a junit test to show it in action.
//SAMPLE CLIENT RESPONSE
public class ClientResponse implements Response < String >  {
  private String response;
  public String getResponse() {return response;}
  public void setResponse(String value) {response = value;}
}

//SAMPLE SERVER REQUEST
public class ServerRequest implements Request < String >  {
  String request;
  public String getRequest() {return request;}
  public void setRequest(String value) {request = value;}
}

// SAMPLE CLIENT IMPL
public class ClientImpl implements Client {
  public  < T extends Response < ? > > void onServerResponse(T response) {
    System.out.println(response.getResponse());
  }
}

//SAMPLE SERVER IMPL
public class ServerImpl implements Server {
  public < T extends Request < ? > >  void onClientRequest(T request, Client client) {
    // handle request and depending on it create response
    ClientResponse clientResponse = new ClientResponse();
    clientResponse.setResponse("Server is sending a response to client...");
    // route response back to client immediately or whenever you want
    client.onServerResponse(clientResponse);
  }
}

public class RouterTest {
  @Test
  public void testRouter() {
    Router.turnOn().registerClient(new ClientImpl());
    // servers would be only referenced and lazy instantiated later
    Router.turnOn().registerServer(ServerImpl.class);
    System.out.println("Client is sending a request to server...");
    ServerRequest request = new ServerRequest();
    request.setRequest("Client is sending a request to server...");
    Router.turnOn().routeClientToServer(ClientImpl.class, ServerImpl.class, request);
  }
}


That's all! hope you like it! :)


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Agile Software Development, Principles, Patterns, and Practiceshttps://amzn.to/30WQSm2

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Wednesday, September 24, 2014

How to run junit tests inside the android project

Hi there!

Today i'm gonna show you how to create and run junit tests inside your android project without creating a separated test project. With those tests we will rapidly be able to automate and test the app's logic and some simple UI behaviors. The example below is very straightforward and much more intuitive than other approaches i saw out there.

Defining the TestInstrumentation 

First of all, define in your manifest file the following entries. IMPORTANT: While the definition of the test instrumentation will be placed outside your application tag, the test runner must be defined  inside your application tag.




< manifest >
...
< instrumentation 
  android:name="android.test.InstrumentationTestRunner"
  android:targetPackage="com.treslines.ponto" 
/ >
< / manifest >
< application >
...
< uses-library android:name="android.test.runner" / >
...
< / application >

Creating the test packages

Android works with some conventions while testing. So it is extremelly important to follow those conventions. Otherwise you'll get compile or run errors while trying to run it. One convention is that all tests for a specific class must be placed in the same package structure but with a futher sub-folder called test as you can see below. Because i want to test the activities in the package com.treslines.ponto.activity i must create a test package called com.treslines.ponto.activity.test



Creating the test itself

That's the cool part of it. Here you can write your junit tests as usual. Again android  gives us some conventions to follow. All test classes must have the same name as the class under test with the suffix Test on it. And all test methods must start with the prefix test on it. If you follow those conventions everything will work just fine.

// IMPORTANT: All test cases MUST have a suffix "Test" at the end
//
// THAN:
// Define this in your manifest outside your application tag:
//  < instrumentation 
//    android:name="android.test.InstrumentationTestRunner"
//    android:targetPackage="com.treslines.ponto" 
//  / >
//
// AND:
// Define this inside your application tag:
//  < uses-library android:name="android.test.runner" / >
//
// The activity you want to test will be the "T" type of ActivityInstrumentationTestCase2
public class AlertaActivityTest extends ActivityInstrumentationTestCase2 < AlertaActivity > {

 private AlertaActivity alertaActivity;
 private AlertaController alertaController;

 public AlertaActivityTest() {
  // create a default constructor and pass the activity class
  // you want to test to the super() constructor
  super(AlertaActivity.class);
 }

 @Override
 // here is the place to setup the var types you want to test
 protected void setUp() throws Exception {
  super.setUp();
  
  // because i want to test the UI in the method testAlertasOff()
  // i must set this attribute to true
  setActivityInitialTouchMode(true);

  // init variables
  alertaActivity = getActivity();
  alertaController = alertaActivity.getAlertaController();
 }

 // usually we test some pre-conditions. This method is provided
 // by the test framework and is called after setUp()
 public void testPreconditions() {
  assertNotNull("alertaActivity is null", alertaActivity);
  assertNotNull("alertaController is null", alertaController);
 }

 // test methods MUST start with the prefix "test"
 public void testVibrarSomAlertas() {
  assertEquals(true, alertaController.getView().getVibrar().isChecked());
  assertEquals(true, alertaController.getView().getSom().isChecked());
  assertEquals(true, alertaController.getView().getAlertas().isChecked());
 }

 // test methods MUST start with the prefix "test"
 public void testAlertasOff() {
  Switch alertas = alertaController.getView().getAlertas();
  // because i want to simulate a click on a view, i must use the TouchUtils
  TouchUtils.clickView(this, alertas);
  // wait a little (1.5sec) because the UI needs its time
  // to change the switch's state and than check new state of the switches
  new Handler().postDelayed(new Runnable() {
   @Override
   public void run() {
    assertEquals(false, alertaController.getView().getVibrar().isChecked());
    assertEquals(false, alertaController.getView().getSom().isChecked());
   }
  }, 1500);
 }
}

Running the JUnit tests

The only difference while running junit test in android is that you'll be calling Run As > Android JUnit Test instead of just JUnit Test like you are used to in java.


That's all! Hope you like it! :)

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Write cleaner code and stand out!
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Monday, September 8, 2014

how to import/parse or create json/gson as arraylist from strings.xml in android?

Hi there!

Today i'm gonna show to you, how we can profit from the existing Gson library while dealing with array lists in the string.xml file. The benefits of it is that can define as many strings.xml entries as we need and import/parse the whole list structures almost without any effort.

Gson library

download the Gson library from here Gson 2.2.4. Don't worry about the "deprecated" tag. It is not really deprecated. Only parts of it acc. to its developer. We can continue using it. Than unzip it and cut/paste the following jar (gson-2.2.4.jar) in the libs folder from your project.

Json sample

Open your strings.xml file and copy/paste this line sample entry in it(It is a representation of an array list of Points with x and y coordinates):

 < string name="point_array" > {\"points\":[{\"x\": 255,\"y\": 689},{\"x\": 199,\"y\": 658}< / string > 

Defining a Data Container

You'll need a data container to hold the read points. So lets define a structure for it.
           
public class PointContainer {
    private List < Point > points;
    public List < Point > getPoints() {return points;}
    public void setPoints(List < Point > points) {this.points = points;}
}

Usage of the Gson lib

With the Gson lib, import/parse the array into a json structure. The benefits of it is that can define as many strings.xml entries as you need and import the whole list structure almost without any effort.
           
    String pointArray = getResources().getString(R.string.point_array);
    PointContainer pointContainer = new Gson().fromJson(pointArray, PointContainer.class);
    List < Point > points = pointContainer.getPoints();
    // do something with the data here...

Reading List of Lists

Here it gets more tricky. Offen we will need to read a list of list from json format into java code. To do so, lets see how it works by writing a simple example.We will do the same way as the code above. the only difference is to note that if we have list of list we will need to create a class that holds the sublists and so on...
 
< string name="string_points" >{"items":[{"points":[{"x": 644,"y": 420},{"x": 644,"y": 421},{"points":[{"x": 752,"y": 348},{"x": 752,"y": 349}]}]} < / string >

public class ItemContainer {
 private List < Item > items ;
 public List < Item > getItems() {
  return items 
 }
 public void setItems(List < Item > items ) {
  this.items  = items 
 }
}

public class Item {
 private List < Point > points;
 public List < Point > getPoints() {
  return points;
 }
 public void setPoints(List < Point > points) {
  this.points = points;
 }
}

String string = cxt.getResources().getString(R.string.string_points);
List < ItemContainer > l =  new ArrayList < ItemContainer >();
Gson gson = new Gson();
l.add(gson.fromJson(string, ItemContainer.class));

That's all! Hope you like it!

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Be sure to read, it will change your life!
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Agile Software Development, Principles, Patterns, and Practiceshttps://amzn.to/30WQSm2

Write cleaner code and stand out!
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Friday, August 22, 2014

Programming Design Pattern - Memento Pattern Applied - Best Practise

Hi there!

Today i'm gonna show the Memento design pattern in action. The Memento design pattern is a very useful programming design pattern whenever you need to perform save, undo and restore functions.

I'm assuming here you already know the concepts and i'll be focusing on practise. The example i will provide is a nice way to show it how it could looks like. You can always come back here, take it, adapt it and use it in your applictions as you may need. So be sure you bookmark it or join the group here on the right side of this post subscribing it.

First of all, let's take a look at the UML diagram of it. After that we will take the analogy for our example.

The UML Diagram of the Memento Pattern


Pay close attention, because once you understand that, everything will become clear and simple to understand. That's the reason I'm putting always the UML first. That way you'll get an eye for it with the time.





The example

In our example we will see, how we could perform save and undo actions restoring objects from a text file.

The Memento

That's the generic interface you could use while dealing with memento's capabilities. We will implement the memento on the fly in the Originator bellow. In other words, as soon as we need it in line.

// 1 STEP: DEFINE THE MEMENTO 
public interface Memento < T > {
    T getMemento();
    void setMemento(T state);
}

The Originator

That's the generic interface we will use to implement the Originator. I will create it also on the fly in the client. In a few seconds bellow. :)

//2 STEP: DEFINE THE ORIGINATOR 
public interface Save < T > extends Memento < T > {
    Memento < T > save();
    void restore(Memento < T > memento);
}

The Interface Undo

That's the generic interface we will use to create the care taker. I will create it also on the fly in the client. Be patient. :)

//3 STEP: DEFINE THE CARETAKER
public interface Undo < T > {
    public void addMemento(Memento < T > state) ;
    public Memento < T > getMemento(int index);
}

The concrete CareTaker

That's the abstract implementation of the generic interface. I will create it also on the fly in the client. Stay tuned. :)

//4 STEP: IMPLEMENT A ABSTRACTCARATAKER
public abstract class UndoCareTaker < T > implements Undo < T > {
    private List < Memento < T > > mementoList = new ArrayList < Memento < T > > ();
    public void addMemento(Memento < T > state) {
        if (state != null) {
            mementoList.add(state);
        }
    }
    public Memento < T > getMemento(int index) {
        int min = 0;
        int max = mementoList.size()-1;
        if(mementoList.isEmpty()){
            String msg = "CareTaker has no entry! Passed index:";
            throw new IndexOutOfBoundsException(msg + index);
        }
        if(!(index > = min && index < = max)){
            String msg = "Passed index:"+index+" > Allowed index range: ";
            throw new IndexOutOfBoundsException(msg + min + " - " + max);
        }
        return mementoList.get(index);
    }
}

The Originator Ifself

That's the abstract implementation of the interface generic interface Save.

//5 STEP: IMPLEMENT A ABSTRACTORIGINATOR
public abstract class SaveOriginator < T > implements Save < T >{
    private T state;
    public void setMemento(T state) {this.state = state;}
    public T getMemento() {return state;}
    public void restore(Memento < T > memento) {setMemento(memento.getMemento());}
    public Memento < T > save() {
        Memento < T > memento = new Memento < T > () { // created on the fly as i promissed! :)
            private T state;
            @Override
            public void setMemento(T state) {this.state = state;}
            @Override
            public T getMemento() {return state;}
        };
        memento.setMemento(state);
        return memento;
    }
}

The Test

Finally, let's see how it works in practise.

public class Client {
    public static void main(String[] args) {
        Save < String > originator = new SaveOriginator < String > (){};//created on the fly
        Undo < String > careTaker = new UndoCareTaker < String > (){};//created on the fly
        originator.setMemento("State #1");
        originator.setMemento("State #2");
        careTaker.addMemento(originator.save());
        originator.setMemento("State #3");
        careTaker.addMemento(originator.save());
        originator.setMemento("State #4");
        System.out.println("Current State: " + originator.getMemento());
        originator.restore(careTaker.getMemento(0));
        System.out.println("First saved State: " + originator.getMemento());
        originator.restore(careTaker.getMemento(1));
        System.out.println("Second saved State: " + originator.getMemento());
    }
}

That's all! Hope you like it!

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Programming Design Pattern - Observer Pattern Applied - Best Practise

Hi there!

Today i'm gonna show the Observer design pattern in action. The Observer design pattern is a very useful programming design pattern whenever you need to notify classes or objects depending on changes or on user interactions. This is one of the most used pattern i think.

I'm assuming here you already know the concepts and i'll be focusing on practise. The example i will provide is a nice way to show it how it could looks like. You can always come back here, take it, adapt it and use it in your applictions as you may need. So be sure you bookmark it or join the group here on the right side of this post subscribing it.

First of all, let's take a look at the UML diagram of it. After that we will take the analogy for our example.

The UML Diagram of the Observer Pattern


Pay close attention, because once you understand that, everything will become clear and simple to understand. That's the reason I'm putting always the UML first. That way you'll get an eye for it with the time.





The example

In our example we will see, how we could notify all postmans every time new posts arrives in the post office central station.

Observer and Observable

Those interfaces are part of the default java library. For that reason we will not invent the wheel again. We will just use it.

The PostOffice Observable

This will be our observable. In other words, the object which holds a register method for observers interested in being notified, as soon as changes in the post office occurs.

import java.util.Observable;
public class PostOffice extends Observable {
    public void receberCartas(){
        System.out.println("New post arrived!");
        setChanged();
    }
    public void distributePost(){
        notifyObservers();
    }
}

The Postman Observer

This is the observer itself interested in being notified, as soon as changes in the post office occurs.

import java.util.Observable;
import java.util.Observer;
public class Postman implements Observer {
    @Override
    public void update(Observable o, Object arg) {
        System.out.println("Postman: distributing posts...");
    }
}

The Test

Let's see how those classes interacts together. Pay close attention, because this pattern will surely be one of the most used in your programming life! ;)

public class Client {
    public static void main(String[] args) {
        PostOffice postoffice =  new PostOffice();
        // adding postmans to the post office (observers)
        postoffice.addObserver(new Postman());
        // Simulating arrival of letters in the central post office
        postoffice.receberCartas();
        // simulating postmans distributing letters
        postoffice.distributePost();
    }
}

That's all! I hope you like it!


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Programming Design Pattern - Adapter Pattern Applied - Best Practise

Hi there!

Today i'm gonna show the Adapter design pattern in action. The Adapter design pattern is a very useful programming design pattern whenever you need to ensure communication between incompatible interfaces, classes or objects.

I'm assuming here you already know the concepts and i'll be focusing on practise. The example i will provide is a nice way to show it how it could looks like. You can always come back here, take it, adapt it and use it in your applictions as you may need. So be sure you bookmark it or join the group here on the right side of this post subscribing it.

First of all, let's take a look at the UML diagram of it. After that we will take the analogy for our example.

The UML Diagram of the Adapter Pattern


Pay close attention, because once you understand that, everything will become clear and simple to understand. That's the reason I'm putting always the UML first. That way you'll get an eye for it with the time.





The example

In our example we will see, how we could adapt incompatible interfaces so that they can interact together. We will connect a  rounded 3-pins plug with a rectangular 2-pins plug.

Incompatible Classes

The classes to adapt.

public class CylinderSocket {
    public CylinderPin cylinderPin;
    
    public CylinderSocket(){
        this.cylinderPin=new CylinderPin("corrent", "neutro", "terra");
    }
}
public class RectangularPlug {//ADAPTEE
    public String corrente;
    public String neutro;

    public String getPower() {
        return "power on!";
    }
}

The Adapter

To be able to adapt something, first of all we must define the common interface between at least two classes/objects.

public interface Plugable { // "TARGET" INTERFACE
    public String getPower();
}

The Test

Finally, let's test our adapter which will connect a rounded plug with a rectangular plug.

public class Client {
    public static void main(String[] args) {
        // Rounded plug with 3 pins with rectangular plug with 2 pins
        CylinderSocket cylinderSocket = new CylinderSocket();
        // Client knows only the interface
        Plugable plugable = new PlugAdapter(cylinderSocket);
        // see if connection works
        System.out.println(plugable.getPower());
    }
}

That's all! Hope you like it!

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Agile Software Development, Principles, Patterns, and Practiceshttps://amzn.to/30WQSm2

Write cleaner code and stand out!
Clean Code - A Handbook of Agile Software Craftsmanship: https://amzn.to/33RvaSv

This book is very practical, straightforward and to the point! Worth every penny!
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Programming Design Pattern - Mediator Pattern Applied - Best Practise

Hi there!

Today i'm gonna show the Mediator design pattern in action. The Mediator design pattern is a very useful programming design pattern whenever you want to centralize logics making it maintainable when a lot of objects has to communicate together.

I'm assuming here you already know the concepts and i'll be focusing on practise. The example i will provide is a nice way to show it how it could looks like. You can always come back here, take it, adapt it and use it in your applictions as you may need. So be sure you bookmark it or join the group here on the right side of this post subscribing it.

First of all, let's take a look at the UML diagram of it. After that we will take the analogy for our example.

The UML Diagram of the Mediator Pattern


Pay close attention, because once you understand that, everything will become clear and simple to understand. That's the reason I'm putting always the UML first. That way you'll get an eye for it with the time.





The example

In our example we will see, how we could centralize the logic from a bunch of devices in a smart house making it better maintainable and decoupling the objects from each other.

The Events

In our example, we will be dealing with a lot of devices interacting with each other in a smart house. Those devices fire events. Let's define some events for each of them. After that we will define the devices itself.

public enum Evento {
    TERMOMETRO, METEOROLOGIA, LIXO, DISPERTADOR, 
    AGENDA, MAQUINA_CAFE, AR_CONDICIONADO,BORRIFADOR_PLANTAS;
}
public interface Occurrence {
    void ocorrencia(Evento evento, Object origin);
}

The Devices to mediate

In our example, we have a lot of devices in our house to mediate. Let's define some.

public abstract class Device{
    private Occurrence occurrence;
    public Device(Occurrence centralControl) {
        this.occurrence = centralControl;
    }
    public void inform(Evento evento) {
        occurrence.ocorrencia(evento, this);
    }
    public abstract void update();
}
public class Agenda extends Device{

    public Agenda(Occurrence ocorrencia) {
        super(ocorrencia);
    }
    public void exameMedico(){
        inform(Evento.AGENDA);
    }
    @Override
    public void update() {
        System.out.println("Visitando médico...!");
    }

}
public class ArCondicionado extends Device{
    public ArCondicionado(Occurrence ocorrencia) {
        super(ocorrencia);
    }
    public void fazerManutencao(){
        inform(Evento.AR_CONDICIONADO);
    }
    @Override
    public void update() {
        System.out.println("Manutenção feita com sucesso!");
    }
}
public class BorrifadorPlantas extends Device{
    public BorrifadorPlantas(Occurrence ocorrencia) {
        super(ocorrencia);
    }
    public void faltandoAgua(){
        inform(Evento.BORRIFADOR_PLANTAS);
    }
    @Override
    public void update() {
        System.out.println("Registro aberto. Pode borrifar!");
    }
}
public class Dispertador extends Device {

    public Dispertador(Occurrence ocorrencia) {
        super(ocorrencia);
    }

    public void horaDeTrabalhar() {
        inform(Evento.DISPERTADOR);
    }

    @Override
    public void update() {
        System.out.println("Acorrrrrdaaaaaa! Vai trabalhar menino!!!");
    }
}
public class MaquinaCafe extends Device{

    public MaquinaCafe(Occurrence ocorrencia) {
        super(ocorrencia);
    }
    public void cofreMoedasCheio(){
        inform(Evento.MAQUINA_CAFE);
    }
    @Override
    public void update() {
        System.out.println("Cofre esvaziado! Maquina is ready!");
    }

}
public class Meteorologia extends Device{

    public Meteorologia(Occurrence ocorrencia) {
        super(ocorrencia);
    }
    
    public void alertaDeTempestade(){
        inform(Evento.METEOROLOGIA);
    }
    @Override
    public void update() {
        System.out.println("Fique em casa! Tornado se aproximando!");
    }

}
public class RecolhaLixo extends Device{

    public RecolhaLixo(Occurrence ocorrencia) {
        super(ocorrencia);
    }
    public void colocarLixoPraFora(){
        inform(Evento.LIXO);
    }
    @Override
    public void update() {
        System.out.println("O caminhão de lixo irá passar daqui a pouco!");
    }

}

The Mediator

This class will be mediating between the devices in the house. It is like the CPU in the computer if you like the analogy. It centralizes the logic in one place.

public class CentralControle implements Occurrence {
    @Override
    public void ocorrencia(Evento evento, Object origin) {
        switch (evento) {
        case AGENDA:((Agenda)origin).update();break;
        case AR_CONDICIONADO:
            // FAZER MANUTENÇÃO...
            // ...ATUALIZAR APARELHO
            ((ArCondicionado)origin).update();
            break;
        case BORRIFADOR_PLANTAS:((BorrifadorPlantas)origin).update();break;
        case DISPERTADOR:((Dispertador)origin).update();break;
        case LIXO:((RecolhaLixo)origin).update();break;
        case MAQUINA_CAFE:((MaquinaCafe)origin).update();break;
        case METEOROLOGIA:((Meteorologia)origin).update();break;
        case TERMOMETRO:((Termometro)origin).update();break;
        default:break;}
    }
}

That's all! Hope you like it!

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Be sure to read, it will change your life!
Show your work by Austin Kleonhttps://amzn.to/34NVmwx

This book is a must read - it will put you in another level! (Expert)
Agile Software Development, Principles, Patterns, and Practiceshttps://amzn.to/30WQSm2

Write cleaner code and stand out!
Clean Code - A Handbook of Agile Software Craftsmanship: https://amzn.to/33RvaSv

This book is very practical, straightforward and to the point! Worth every penny!
Kotlin for Android App Development (Developer's Library): https://amzn.to/33VZ6gp

Needless to say, these are top right?
Apple AirPods Pro: https://amzn.to/2GOICxy

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